Game based-learning exploits the potential of ICT and games engage learners. The objectives of the European project â??Play the Learning Gameâ? are to spread and update the results of the â??Learning Game Portal â? to vocational education teachers and trainers. The 10 transnational partners develop and execute trainings, intend to disseminate the project contents as broadly as possible and promote a transnational discussion among teachers and trainers focusing on the exploitation of the educational potential of multimedia and videogames. Blended learning workshops addressed to Austrian vocational education teachers and trainers are organised to make use of the Learning Game Portal and simultaneously test and describe the usefulness of the ...
This study presents the research and production processes for the development of a Vocational Traini...
By the beginning of the 21st century, media education on topics such as video games and strategies f...
How to design effective learning opportunities? Why is learning by experience often more efficient t...
Game based-learning exploits the potential of ICT and games engage learners. The objectives of the E...
Game based-learning exploits the potential of ICT and games engage learners. The objectives of the E...
In the rapidly evolving landscape of education, the integration of game-based learning has emerged a...
In the EU, the quality of education in recent years has become a priority topic. In the context of u...
© Kassel University Press GmbH. A modern school deals with a generation of students who were born an...
Apprentices learn practical skills best through hands-on activity. How can technology be used to enh...
This paper assumes that the student may be motivated to seek knowledge through various mechanisms, a...
In the context of the EU-funded GUINEVERE Project (Games Used IN Engaging Virtual Environments for ...
Educational games may create a new and improved learning culture by drawing advantage of the new kno...
In the new digital and online landscape, there is a significant potential to apply gamification in n...
In this paper, we will introduce the Game Enhanced learning Model (GEM), which describes a range of ...
This research demonstrates the ways in which computer games can provide a context for\ud effective s...
This study presents the research and production processes for the development of a Vocational Traini...
By the beginning of the 21st century, media education on topics such as video games and strategies f...
How to design effective learning opportunities? Why is learning by experience often more efficient t...
Game based-learning exploits the potential of ICT and games engage learners. The objectives of the E...
Game based-learning exploits the potential of ICT and games engage learners. The objectives of the E...
In the rapidly evolving landscape of education, the integration of game-based learning has emerged a...
In the EU, the quality of education in recent years has become a priority topic. In the context of u...
© Kassel University Press GmbH. A modern school deals with a generation of students who were born an...
Apprentices learn practical skills best through hands-on activity. How can technology be used to enh...
This paper assumes that the student may be motivated to seek knowledge through various mechanisms, a...
In the context of the EU-funded GUINEVERE Project (Games Used IN Engaging Virtual Environments for ...
Educational games may create a new and improved learning culture by drawing advantage of the new kno...
In the new digital and online landscape, there is a significant potential to apply gamification in n...
In this paper, we will introduce the Game Enhanced learning Model (GEM), which describes a range of ...
This research demonstrates the ways in which computer games can provide a context for\ud effective s...
This study presents the research and production processes for the development of a Vocational Traini...
By the beginning of the 21st century, media education on topics such as video games and strategies f...
How to design effective learning opportunities? Why is learning by experience often more efficient t...